string description = "One texture, no lighting, animated UV's.";

#define TEXTURE_TRANSFORM0 1

#include "shaderAttrs.fxh"
#include "samplerDiffuse.fxh"
#include "simpleNoLighting.hlsl"

float4x4 textureMatrix0 : TextureMatrix;


technique {
	pass oneTexturePass {
		
		VertexShader = compile vs_2_0 VSMain(
			modelViewProjection,
			fogColor,
			fogParams,
			textureMatrix0 );

		PixelShader = compile PS20_OR_PS14 PSMain(
			samplerDiffuse0 );
	}
}
