string description = "Three textures, no lighting";

#define THREE_TEXTURES
//#define OCEANDEPTH

#include "shaderAttrs.fxh"
#include "samplerDiffuse.fxh"
#include "simpleNoLighting.hlsl"

technique {
	pass ThreeTexturePass {
		
		VertexShader = compile vs_2_0 VSMain(
			modelViewProjection,
			fogColor,
			fogParams /*,
			modelWorld,
			oceanDepthRange,
			oceanDepthColor */ );
		
		PixelShader = compile PS20_OR_PS14 PSMain(
			samplerDiffuse0,
			samplerDiffuse1,
			samplerDiffuse2 );
	}
}
