string description = "Two textures, no lighting";

#define TWO_TEXTURES

#include "shaderAttrs.fxh"
#include "samplerDiffuse.fxh"
#include "simpleNoLighting.hlsl"

technique {
	pass TwoTexturePass {
		
		VertexShader = compile vs_2_0 VSMain(
			modelViewProjection,
			fogColor,
			fogParams  );
		
		PixelShader = compile PS20_OR_PS14 PSMain(
			samplerDiffuse0,
			samplerDiffuse1 );
	}
}
