string description = "Flying Lab Blur Filter";


#define USE_FOG

#include "shaderAttrs.fxh"
#include "characterAttrs.fxh"
#include "CharacterGlowRect.hlsl"

extern float translucency 
<
	string Usage = "GlowTranslucent";
	int _unitID = 0;	// compatibility with igIniShaderFactory approach

>
= .5;




technique {
	pass blur_pass {
		VertexShader = compile vs_2_0 TranslucentRectVS(modelViewProjection	);
		PixelShader = compile ps_2_0 TranslucentRectPS(
			samplerGlow,
			translucency );
	
	 AlphaBlendEnable = TRUE;
	 ZWriteEnable = FALSE;

	}	

}
