string description = "Flying Lab Blur Filter";

#include "shaderAttrs.fxh"
#include "CharacterGlowRect.hlsl"
#include "characterAttrs.fxh"



technique {
	pass blur_pass {
		VertexShader = compile vs_2_0 GlowRectVS(modelViewProjection,eyePos,glowRange);
		PixelShader = compile ps_2_0 GlowRectPS(
			samplerGlow,
			glowBlurColor );
	
	 AlphaBlendEnable = TRUE;
	 ZWriteEnable = FALSE;

	}
	

}



