//
// Samplers for shaders that inherit already-set texture stages
//

sampler samplerDiffuse0 : register(s0) <
	int _unitID = 0;
>;

sampler samplerDiffuse1 : register(s1) <
	int _unitID = 1;
>;

sampler samplerDiffuse2 : register(s2) <
	int _unitID = 2;
>;

sampler samplerDiffuse3 : register(s3) <
	int _unitID = 3;
>;
