string description = "two texture fixed-function replacement with and fog and vertex colors";


#define TWO_TEXTURES
#define VERTEX_COLOR

#include "shaderAttrs.fxh"
#include "simpleLit.hlsl"
#include "samplerDiffuse.fxh"


technique {

	pass twoTextureFFNOShadow_pass {

		VertexShader = compile vs_2_0 VSMain(
			modelViewProjection,
			fogColor,
			fogParams,
			sunColor,
			sunDirectionObject,
			sunAmbient );


		PixelShader = compile PS20_OR_PS14 PSMain(
			samplerDiffuse0,
			samplerDiffuse1 );
	}
	
}
