[CORE] defaultReportLevel=kWarning useQueryPerformanceCounter=true ;showRegistryQueries = true ;driverDatabaseVerbose = true ; Do event tracking. ;useGlobalEventTracker = true ; Event tracker scope flags. eventTrackerScopeFlags = 0xffffffff ; Event tracker initial capacity. eventTrackerInitialCapacity = 0x8000 ; Default memory event display format. memoryEventFormat = ka(s)[i]: g, o, p(l)c^f(l) : s+o^'\n %s' ; Save event tracker upon exit. saveEventTrackerOnExit = true ; Event tracker file name. eventTrackerFileName = Insight.igm ; Target file name from which to load symbols. ; Only supported for PS2. ;symbolsFileName = Insight.elf ; Report memory leaks upon exit. showLeaksOnExit = true ; Marker type filter. 0x6 enables scene start and end markers. Default is 0. ;eventTrackerMarkerTypeFilter = 0x6 ; don't tell us we're fragmenting for no reason inhibitArenaCountMessage=true useAliasMemoryPoolRelease = false useAliasMemoryPoolDebug = false searchFilePath=.,data/World/Rooms/textures,data/World/textures blindObjects = true [GFX] forceRefRast=false disableRefRast=true forceMipMaps=false dumpShaderConstants=false printCompiledShaders=true debugShaders=false disableHWTransformAndLight=false forceVertexShaderBlending = true useDynamicVertexBuffersByDefault=false ;showFrameRate = true ;commandLineFrameRate = true ;windowedVSync = false ;dumpFixedFunctionState=true ;showDXCalls=true multiThreaded = true [INSIGHT] ; specify an extra command line through the registry (useful on Xbox and Gamecube) ;extraCommandLine = data/client.igb ; show bounding box on selected object ;showBBox = true ; show normals on selected object ;showNormals = false ; sets the normals color ;normalsColor = <0.0,1.0,0.0,1.0> ; sets the non-normalized stored normals color ;invalidStoredNormalsColor = <1.0,0.5,0.0,1.0> ; sets the scaled normals color ;scaledNormalsColor = <1.0,0.0,0.0,1.0> ; sets the precision on the normals norm ;invalidNormalsPrecision = 0.001 ; select the first camera if any in the scene ;autoSelectCamera = true ; sets the horizontal field of view ;horizontalFieldOfView = 45 ; find automatically near and far clipping planes ;autoPlanes = true ; sets the default near clipping plane ;defaultNearPlane = 0.1 ; sets the default far clipping plane ;defaultFarPlane = 1000 ; sets the default up vector (<0,0,0> means use scene up vector) ;upVector = <0,0,0> ; sets automatic usage of scene lights ;autoSceneLights = true ; sets automatic usage of head light ;autoHeadLight = false ; use scene lights (if not automatic) ;useSceneLights = false ; enable head light (if not automatic) ;useHeadLight = false ; use specular head light ;useHeadLightSpecular = false ; sets the diffuse color for the head light ;headLightDiffuse = <1,1,1,1> ; sets the specular color for the head light ;headLightSpecular = <1,1,1,1> ; sets the ambient color for the head light ;headLightAmbient = <0,0,0,0> ; sets the clear color ;clearColor = <0.2,0.2,0.2,1.0> ; sets wireframe mode ;wireframeMode = false ; force wireframe on all geometries ;forceWireframe = false ; sets back-face culling mode ;backFaceCullingMode = false ; force back-face culling on all geometries ;forceBackFaceCulling = false ; sets alpha test state ;alphaTest = false ; force alpha test on all geometries ;forceAlphaTest = false ; sets alpha test reference value ;alphaTestReference = 0.1 ; sets the maximum frame rate (0 means no maximum) ;maxFrameRate = 0.0 ; share textures at load time ;optimizeTextures = true ; switch to fullscreen mode ;fullScreen = true ; sets PSX2 half-buffer mode ;halfBuffer = false ; sets PAL video mode ;palVideoMode = false ; viewer window width width = 1920 ; viewer window height height = 1080 ; sets color buffer bits (-1 means default) colorBits = 32 ; sets alpha buffer bits (-1 means default) ;alphaBits = -1 ; sets depth buffer bits (-1 means default) ;depthBits = -1 ; sets stencil buffer bits (-1 means default) stencilBits = 1 ; if set, reports requested and actual video format ;reportVideoFormat = true ; shows Alchemy logo showLogo = false ; sets initial GUI visibility showUI = false ; enables or disable maya controls ;enableMayaControls = false ; enables or disable the benchmark mode ;benchmark = false ; sets the number of frames to skip before benchmarking ;benchmarkSkipFrames = 5 ; sets the number of frames to benchmark ;benchmarkFrames = 30 ; Intrinsic Alchemy for PlayStation 2 let you analyze ; a scene and print advises based on the data. ; To use it you need to define in alchemy.ini an entry ; for the capture. You can have multiple entrie. You ; need to define a section for each and the number must by ; incremented by one for each new entry. You can use ; a software trigger or an automatic trigger. ; The viewer code uses the software trigger and you need at least ; one entry in order to capture data with the software trigger. ; ; There's 3 field to the capture: ; numCapture = number of frame to capture ; startCapture = frame number to start capture ( default is never ) ; stringCapture = string identification for you data ( default is an empty string ) ; ; If you do not plan on using this, remove it for faster drawing. ; [STATISTICS_CAPTURE_0] numCapture = 6 stringCapture = Default viewer capture statistics [PLUGINS] ; The "tools" directory is currently empty, so no plugins are loaded. ; If the Alchemy path is not set, then all the dlls in the application directory are loaded. Alchemy=tools Insight=P:\pirates_workspace\pirates\runtime\plugins Finalizer=tools Code=code [PATH] dllpath=P:\pirates_workspace\pirates\alchemy [Finalizer] showViewer = false [Shaders] shaderFilePath=shaders_fx [SG] cleanCombinerStates=true #include "alchemy_Local.ini"