string description = "Flying Lab Glowing Character  Shader";

#define USE_FOG 
#define CUSTOMIZING 1


#include "shaderAttrs.fxh"
#include "characterAttrs.fxh"
#include "characterBlendGlow.hlsl"



technique Character
{
	
	pass characterPass {
			
		VertexShader = compile vs_2_0 VSMain(
			eyePos,
			modelViewProjection,
			Bones,
			fogColor,
			fogParams, 
			vUVOffset,
			vUVScale
			 );
	  
		PixelShader = compile ps_2_0 PSMain(
			baseTextureSampler,
			ghostAmbient,
			maskTextureSampler,
			vPrimaryColor,
			vSecondaryColor,
			vSkinColor
			 );
		
		AlphaTestEnable = TRUE;
		AlphaRef = 2;	// 0.01 * 255
		CULLMODE = CW;
		BlendOp=ADD;	
	}
}

