string description = "One texture, no lighting";



#include "shaderAttrs.fxh"
#include "samplerDiffuse.fxh"
#include "simpleNoLighting.hlsl"

technique {
	pass oneTexturePass {
		
		VertexShader = compile vs_2_0 VSMain(
			modelViewProjection,
			fogColor,
			fogParams );
		
		PixelShader = compile PS20_OR_PS14 PSMain(
			samplerDiffuse0 );
	}
}
